I got pretty close to the end of the game, but didn't quite finish it. I only had one more Dreamer I needed to break the seal of to unlock the final boss. I know where the Dreamer is, but I don't know how to get to it. I'm sure it's just a hidden path or something, but it's a difficult area to explore, so I put it off and didn't get around to it again.andersonh1 wrote: ↑Mon Oct 13, 2025 11:21 amMy oldest daughter really enjoyed the first Hollow Knight. I played it a bit and liked it, but never got very far.
Video Games are awesome
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Re: Video Games are awesome
- andersonh1
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It's a tough game in areas. It's well-crafted and aesthetically beautiful as well. There are some talented people out there.Sparky Prime wrote: ↑Mon Oct 13, 2025 6:10 pmI got pretty close to the end of the game, but didn't quite finish it. I only had one more Dreamer I needed to break the seal of to unlock the final boss. I know where the Dreamer is, but I don't know how to get to it. I'm sure it's just a hidden path or something, but it's a difficult area to explore, so I put it off and didn't get around to it again.andersonh1 wrote: ↑Mon Oct 13, 2025 11:21 amMy oldest daughter really enjoyed the first Hollow Knight. I played it a bit and liked it, but never got very far.
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Absolutely. City of Tears in-particular is one of my top favorite areas of any video game for how beautiful it is and how soothing the music.andersonh1 wrote: ↑Tue Oct 14, 2025 9:04 amIt's a tough game in areas. It's well-crafted and aesthetically beautiful as well. There are some talented people out there.
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Metroid Prime 4: Beyond
Edit: Rewriting everything now that I'm near the end...
The story:
I'm underwhelmed by the abilities in this game. For the most part, they just add "psychic" to abilities Samus gets in any other Metroid Prime game. Psychic scan visor. Psychic boots. Psychic bombs. Psychic spider ball. And so on. There is a somewhat new ability in the psychic beam that acts sorta like a guided missile but is annoying to control, and it really doesn't get much use. I don't like how they handled the elemental (fire, ice and electricity) shots in this game. First you have to collect a chip, and then bring it back to base camp for a GF trooper to install it for Samus. These swap out with the missiles rather than the power beam, and require ammo to shoot. There's also upgrades for these weapons in various 'shrines' allowing them to be charged.
Annoyingly, some enemies the game wants you to target a certain weak spot, but doesn't lock onto directly. So, the game will lock onto the main body, and you have to use the "free aim" function to hit the specific spot. You can do this manually with the right control stick or motion controls, but I always feel like I'm fighting against the game this way. I find it easier to just aim myself.
It's obvious they wanted this to be somewhat of an open world game with a desert hub area that connects a forest, volcano, ice mountain, power/manufacturing plant and underground mine area. Unfortunately, how it's implemented doesn't work well and makes this feel small for a Metroid game. The desert is mostly empty, which you're meant to drive the motorcycle around in, collecting green crystals. The motorcycle, for being the main gimmick of this game, really doesn't get much to highlight it. Besides the desert, the only other area you can use it in is part of the volcano, needing it to hover over some lava, and half the boss fight. The other areas also feel fairly straightforward, not offering much for different paths and exploration like Metroid games usually do.
Samus gets some help in the form of several Galactic Federation troopers. Kinda reminds me of Other M, except these characters are featured more. I don't mind this as an idea, but how it's implemented is not great. One of these guys acts as the hint system to push Samus in the direction to go, but it's too heavy handed. He immediately tells Samus where to go after each objective is completed. It was really annoying just after getting the motorcycle... At first he said I could chose anywhere to explore for the teleport keys, but that was a lie, as just after he said that, he suggests going to the volcano.
I wish the Metroids were better utilized. We only see one at the beginning of the game take over the first boss. Given the weak points the other bosses have, it's implied they were similarly infected, but we don't see it happen. And, I'm not sure why. I guess the Metroid is supposed to make them stronger and loyal to Sylux, but it just doesn't seem necessary to me. If anything, the weak points they gain as a result is more of a flaw. Sylux is also not really seen much. Two of the boss fights with him turn out to be a security robot using a holographic image of him.
I am still enjoying playing the game for the most part. But it is apparent there was trouble during the development, making this feel somewhat rushed and incomplete from what it could have been.
Edit: Rewriting everything now that I'm near the end...
The story:
Spoiler
Samus is called in to help defend a Galactic Federation outpost that is under attack by the Space Pirates, lead by Sylux (who somehow has a new breed of Metroids that can merge and enhance the body of another being). Their goal is to take an artifact the GF discovered, which is hit by a stray shot and activates, teleporting everything around it to an unknown planet.
Samus' suit malfunctions (resetting her abilities for this game), and she receives a psychic gem, allowing her to interact with Lamorn technology. The Lamorn are basically extinct, having accidently transformed their race into monsters with "green energy" they were hoping would make their world safer for them. But they left behind recordings so that one day their "chosen one" would arrive to bring their legacy (the memory fruit) to another world. So Samus needs to gather a number of keys for their teleportation technology (which is the only way off the planet either way), as well as green energy crystals in order to access the memory fruit. However, the game is not clear that the green crystals are required to get the memory fruit at the beginning.
Samus' suit malfunctions (resetting her abilities for this game), and she receives a psychic gem, allowing her to interact with Lamorn technology. The Lamorn are basically extinct, having accidently transformed their race into monsters with "green energy" they were hoping would make their world safer for them. But they left behind recordings so that one day their "chosen one" would arrive to bring their legacy (the memory fruit) to another world. So Samus needs to gather a number of keys for their teleportation technology (which is the only way off the planet either way), as well as green energy crystals in order to access the memory fruit. However, the game is not clear that the green crystals are required to get the memory fruit at the beginning.
Annoyingly, some enemies the game wants you to target a certain weak spot, but doesn't lock onto directly. So, the game will lock onto the main body, and you have to use the "free aim" function to hit the specific spot. You can do this manually with the right control stick or motion controls, but I always feel like I'm fighting against the game this way. I find it easier to just aim myself.
It's obvious they wanted this to be somewhat of an open world game with a desert hub area that connects a forest, volcano, ice mountain, power/manufacturing plant and underground mine area. Unfortunately, how it's implemented doesn't work well and makes this feel small for a Metroid game. The desert is mostly empty, which you're meant to drive the motorcycle around in, collecting green crystals. The motorcycle, for being the main gimmick of this game, really doesn't get much to highlight it. Besides the desert, the only other area you can use it in is part of the volcano, needing it to hover over some lava, and half the boss fight. The other areas also feel fairly straightforward, not offering much for different paths and exploration like Metroid games usually do.
Samus gets some help in the form of several Galactic Federation troopers. Kinda reminds me of Other M, except these characters are featured more. I don't mind this as an idea, but how it's implemented is not great. One of these guys acts as the hint system to push Samus in the direction to go, but it's too heavy handed. He immediately tells Samus where to go after each objective is completed. It was really annoying just after getting the motorcycle... At first he said I could chose anywhere to explore for the teleport keys, but that was a lie, as just after he said that, he suggests going to the volcano.
I wish the Metroids were better utilized. We only see one at the beginning of the game take over the first boss. Given the weak points the other bosses have, it's implied they were similarly infected, but we don't see it happen. And, I'm not sure why. I guess the Metroid is supposed to make them stronger and loyal to Sylux, but it just doesn't seem necessary to me. If anything, the weak points they gain as a result is more of a flaw. Sylux is also not really seen much. Two of the boss fights with him turn out to be a security robot using a holographic image of him.
I am still enjoying playing the game for the most part. But it is apparent there was trouble during the development, making this feel somewhat rushed and incomplete from what it could have been.