IDW and longevity
Posted: Sun Jan 27, 2013 11:35 am
A friend of mine recently pointed out that IDW has had the TF license for 7 years. Upon closer consideration, it is more like 7.5 years.
That puts IDW on a level with Marvel in terms of longevity. (In contrast, Dreamwave held the license for 2.5 years at most, assuming they stopped paying license fees to Hasbro when it became public knowledge that the company had folded.) The only other license holders with a comparable run on TF are Fun Publications (which began publishing newsletter comics in '05) and 3H ('97 to '04). Assuming IDW holds the license for two more years, they will have unambiguously surpassed Marvel in terms of longevity. (Marvel held the license for the entirety of G1 along with a year for G2, as well as about a year and a half between G1 and G2.)
In terms of comics published, IDW has the advantage. While Marvel had higher consecutive numbers, IDW broke 100 sometime in 2011 as a result of one-shots and limited series titles. (That number discounts movie tie-ins and reprints.) And, IDW is still going. (Counting UK only stories might give Marvel an edge in terms of volume. But, that advantage is fast being eroded by virtue of the fact that IDW is *still* publishing TF comics.)
In terms of quality, the comparisons (while inevitable) are more difficult to make. IDW has a significant advantage in terms of the over-all sophistication of the writers and artists, to say nothing of the industry as a whole. But, Marvel , to its credit, put a suprising amount of creative muscle on a licensed book. (The investment paid off, as "Transformers" lasted 80 issues, putting it only behind "GI Joe" and "Micronauts" in terms of longevity. And, "Micronauts" had the advantage of being specifically tied to 616 Marvel.)
It is easy to dismiss Marvel's run of TF, especially in light of an abysmal mid-run by Budiansky. But, even Budiansky had his moments. And, a good deal of his work set the foundation of the franchise for years to come. Marvel was at its strongest at the beginning and end of its run. "Warrior School", "Dawn of the Devestator", "Circuit Breaker", "Shooting Star" and "Return to Cybertron" still hold up even today. And, the last year and half of the book benefited from the (then standard) practice of leaving the creators of a failing title to their own devices. Tokar's editorial tenure (the Furman era) on TF was largely ignored in the glutted and over-hyped market of the 90s. But, when the nostalgia wave hit in '01 or so, people rediscovered TF as being suprisingly good. And, even at its worst, Marvel's TF run was a linear story. It was not the same book from month to month, let alone year to year. In 7.5 years, there was not a reset. There was no "just they way things were" moment. The book was more dynamic and fluid than many of the "legitimate" comics of the time.
IDW's run has been tumultuous. While Marvel's run suffered for several years due to editorial and creative indifference, (with 40-odd issues in the middle being forgetable at best), IDW's run has been defined more by editorial fecklessness. As much as I liked "All Hail Megatron", IDW was likely not sure how to market or present that series until after it started, (as evidenced by the number of contrary statements made by editors at the time). Similarly, while IDW has done much to experiement with and push the franchise, they have often gotten lax on basics such as consistency, most notably when they allowed artists to ignore control art for iconic characters. But, IDW has also done a great deal to expand the franchise. For all of its mistakes, IDW has generally pushed TF to be more than what it was. IDW is not shy about changing iconic characters. (Even with their back-pedalling on characters like Sunstreaker, IDW still shows more editorial fortitude than the big two are generally known for at this point.) IDW's run on TF has largely been progressive. (2 soft reboots in over 7 years is revolutionary in today's comic market.)
As much as I love the old Marvel run, (it is what initially got me in to comics as a whole), IDW has the advantage. Along with their greater sophistication, IDW is likely to hold the license long enough to use and build on the lessons they have learned since the middle of 2005.
Dom
-thoughts?
That puts IDW on a level with Marvel in terms of longevity. (In contrast, Dreamwave held the license for 2.5 years at most, assuming they stopped paying license fees to Hasbro when it became public knowledge that the company had folded.) The only other license holders with a comparable run on TF are Fun Publications (which began publishing newsletter comics in '05) and 3H ('97 to '04). Assuming IDW holds the license for two more years, they will have unambiguously surpassed Marvel in terms of longevity. (Marvel held the license for the entirety of G1 along with a year for G2, as well as about a year and a half between G1 and G2.)
In terms of comics published, IDW has the advantage. While Marvel had higher consecutive numbers, IDW broke 100 sometime in 2011 as a result of one-shots and limited series titles. (That number discounts movie tie-ins and reprints.) And, IDW is still going. (Counting UK only stories might give Marvel an edge in terms of volume. But, that advantage is fast being eroded by virtue of the fact that IDW is *still* publishing TF comics.)
In terms of quality, the comparisons (while inevitable) are more difficult to make. IDW has a significant advantage in terms of the over-all sophistication of the writers and artists, to say nothing of the industry as a whole. But, Marvel , to its credit, put a suprising amount of creative muscle on a licensed book. (The investment paid off, as "Transformers" lasted 80 issues, putting it only behind "GI Joe" and "Micronauts" in terms of longevity. And, "Micronauts" had the advantage of being specifically tied to 616 Marvel.)
It is easy to dismiss Marvel's run of TF, especially in light of an abysmal mid-run by Budiansky. But, even Budiansky had his moments. And, a good deal of his work set the foundation of the franchise for years to come. Marvel was at its strongest at the beginning and end of its run. "Warrior School", "Dawn of the Devestator", "Circuit Breaker", "Shooting Star" and "Return to Cybertron" still hold up even today. And, the last year and half of the book benefited from the (then standard) practice of leaving the creators of a failing title to their own devices. Tokar's editorial tenure (the Furman era) on TF was largely ignored in the glutted and over-hyped market of the 90s. But, when the nostalgia wave hit in '01 or so, people rediscovered TF as being suprisingly good. And, even at its worst, Marvel's TF run was a linear story. It was not the same book from month to month, let alone year to year. In 7.5 years, there was not a reset. There was no "just they way things were" moment. The book was more dynamic and fluid than many of the "legitimate" comics of the time.
IDW's run has been tumultuous. While Marvel's run suffered for several years due to editorial and creative indifference, (with 40-odd issues in the middle being forgetable at best), IDW's run has been defined more by editorial fecklessness. As much as I liked "All Hail Megatron", IDW was likely not sure how to market or present that series until after it started, (as evidenced by the number of contrary statements made by editors at the time). Similarly, while IDW has done much to experiement with and push the franchise, they have often gotten lax on basics such as consistency, most notably when they allowed artists to ignore control art for iconic characters. But, IDW has also done a great deal to expand the franchise. For all of its mistakes, IDW has generally pushed TF to be more than what it was. IDW is not shy about changing iconic characters. (Even with their back-pedalling on characters like Sunstreaker, IDW still shows more editorial fortitude than the big two are generally known for at this point.) IDW's run on TF has largely been progressive. (2 soft reboots in over 7 years is revolutionary in today's comic market.)
As much as I love the old Marvel run, (it is what initially got me in to comics as a whole), IDW has the advantage. Along with their greater sophistication, IDW is likely to hold the license long enough to use and build on the lessons they have learned since the middle of 2005.
Dom
-thoughts?