Dominic wrote:Joking aside, playing mechanics will be difficulty. I should probably research old online RP to see how this worked.
Dom
-might play test a little tonight.
Try looking up something called Paladian. It's supposedly the system used for the Robotech RPG and a lot of the mechanics should be transferrable to TF.
Here's what I have left of the TF RPG I was running (which isn't as much as I thought). It's basically character things that a player can roll for if they can't or don't want to decide such things for themselves.
Transformers Background/Traits tables
1: HOMELANDS
Iacon, Polyhex, Altihex, Vos, Tarn, Kaon, Tagan Heights,
Blackrock Aerospace Plant, Junk, Quintessa, Cybercity, The Ark, Trypticon,
Metroplex, Metrotitan, Scorponok, Fortress maximus.
2: WEAPONS (ranged)
lazer, machine gun, missile launcher, grenade launcher, cluster bomb,
mines (various types), particle beam, fusion cannon, null rays,
mortar shells, cerebro shells, electro scrambler, incendiary missiles,
stress fracture, surface to air missiles, depth charges, torpedoes,
acid pelets, heat seaking missiles,
wave gun (shoots waves of various types of energy), glass gas gun,
"the water gun", torque gun, flame thrower,
3: WEAPONS (melee)
Thermal sword, Energon sword, light bending sword, superheated sword, mace,
club, warhammer, axe,
4: SPECIAL ABILITIES
read minds, detect/read signals, see infrared, electro magnets,
antigrav, rockets, cracked out hearing, cracked out vision, energon detection,
stealth, detect stealth, hologram projection, cracked out smelling,
evade detection, roller skates, "spy arm", aid/jam transmissions, can function
under water, fly, teleport, impervious (thick armor),
5: WEAKNESSES
leak oil, leak energon, gets stuck mid transform, takes longer to transform,
speak backwards, speak in rhymes, "Grimlockspeak", "Insectispeak",
depression, cowardess, halucinations, insanity, susceptible to heat, susceptible to cold
susceptible to damage (not heavily armored), susceptible to water, susceptible to radiation,
susceptible to electrical damage, too slow, too fast, wires degrade quickly,
6: OCCUPATIONS
scientist, warrior, medic, archivist, operations, Elite Air Corps., Elite Guard,
Matrix Archon, "empty", computer programmer/specialist, leader/political, inventor,
recon, spy, courier, architect, security, demolitions, gunner, bombadier, search and rescue,