After being incredibly turned off by the initial release wave, I've ended up buying a few figures from the line being extremely selective (except for Laserbeak, whom I bought because I was coming home from Botcon and he was new and had cool accessories

).
Line-wide reviews:
- the packaging is a little easier on the eyes, but after a while it feels cheap to me in looks and feel, luckily it just goes in the trash at my house.
- the mechtech weapons are a tad hard to deploy, especially in figures' hands or mounted on those round 5mm holes. Skyhammer's weapon spring is so difficult to deploy that I can't imagine my 9-year-old self being able to do it at all.
- the mechtech weapons do make cool sounds when deploying on most of the ones I have, the gearing and springs make for an interesting sound and feel.
- the figures are so much smaller than previous movies' figures in the same classes that I don't think I can display them together.
- Cyberverse Commanders are sorta cool.
- so far, the mechtech ports haven't been terribly intrusive, and the use of the 3mm clip-rail system is on every figure and has been fairly clever.
- the opening character lineup for DOTM sucks, there are a mountain of crappy-looking figures on pegs right now, tons of Voyager Primes and Leader Bumblebees and pegwarmer supreme Jolt, and the twins make a return despite being pegwarmers in multiple classes in the last movie line. It's very pick-n-choose for DOTM characters at this point. I can't think of another deluxe coming up that I have a lick of interest in.
- a few of the mechtech weapons self-lock in deployed position, and so far, all the ones I have can be locked by using one trick or another.
I don't have time to do even quick-views of my collection, I have to get ready to go to lunch for Father's Day, but I'll try to give short-lines on each (in order of class, and then order of when I got them)...
Cyberverse Commander:
- Optimus Prime (Hasbro sent this to me for free): Ok, not outstanding, not even a good indicator of the scale. Good, not great, accessories are pretty whatevs.
- Powerglide: Very cool in both modes, accessory(ies) are kinda meh but otherwise a real winner of a figure.
- Ironhide: Mixed. Hidden shoulders really hurt bot mode, but there is some charm. Alt mode is good. Weapons are screen-accurate but someone lengthened the pegs they were intended to have, making them not fit right in bot or alt mode.
- Blackout: Surprisingly decent. Very appealing bot mode (mistransformed in package) if short. Transformation involved but easy to get wrong due to timing issue on the rotors. Alt mode is good. Scorponok surprisingly adequate and turns slightly into a handgun, can mount under Blackout's alt mode or on bot mode's back.
- Sentinel Prime: Ok, a little mixed. Bot mode is ok, strong on accessories. Transformation is frustrating at shoulders. Alt mode is decent but really could use better paint and I'm not in love with the front's gaps at the top.
Human Alliance Basic:
- Backfire with Spike Witwicky: Good set. Good robot, alright human, looks like the best triple-changer of the wave which is to say the only good one. Robot mode is quite good, except with wheels hanging off stuff. Transformation is involved, adequate, although Hasbro doesn't understand weapon mode too well. Alt mode is very good, trike is solid and looks right. Weapon mode is a giganto-cannon with a translucent orange emitter, or can be converted to ground-based emplacement by moving the wheel-halves and opening the seating area for Spike (Hasbro thinks the human sits on the engine, but it's clear the engine is moved forward to make a seat inside that). Spike is a generic bike-armored figure wearing a helmet, has no neck, but movable wrists make it work for motorcycling. Deco on this set is surprisingly good.
Deluxe:
- Starscream: Good, but a bit overhyped by the fans. Decent alt mode, interesting transformation, bot mode is pretty small and a little awkward with gaps in the chest and a thrust-forward pelvis (huuh! Gregg Berger might get that reference). Still, transformation and robot do what only the Leader Class could do before, make an adequate Starscream. Coloring feels a little odd. Weapons are nifty, love how the mechtech works. Blades combine to make staff, but joint between them is a bit loose after a few uses.
- Laserbeak: Cannot recommend in general, but I actually kinda like this figure. Alt mode is a direct riff off the Scorpion Gunship from Avatar, still kinda bird-like but hanging the guns under the fans helps. Transformation is simple, yet Hasbro doesn't understand the figure, missing how the cockpit-to-chest locks the hips in their new location and other stuff. Bot mode has an ugly, bug-eyed baby-bird head with a hinged mouth, very odd, but the rest of the figure is interesting, very articulated (the wings could use a little more tho'). Laserbeak is small, so to pad that, he comes with 2 bigger accessories, near-matching gatling guns that are sculpted to look like they'd be held underslung (they can't really though). One can be pushed into the other to cause its barrel to revolve forward to reveal the back, a big single laser cannon barrel, very cool.
Voyager:
- Skyhammer: Probably the best figure of the entire line, sheer awesomeness! Alt mode is fine, looks good even from the underside. Transformation is very clever, although could be confusing for some, but uses helicopter rotors in a fantastic manner. Bot mode looks great, awesome use of kibble, very gundam-like in appearance without losing Transformers touch. Good articulation. Removable rocket pods look good just about anywhere on the figure. Main weapon is a generic, only-slightly-oversized, boxy blaster that turns into an unweildy blade as long as the very-strong spring plunger is held, but doesn't lock (they could have just put a sideways channel on the plunger the way they did with Megs). Forcing it to stay open merely requires a tool or fingernail holding the rack gear down as it's manually opened.
- Megatron: Pretty good piece, if a bit monotone in color. Alt mode is good, even has working swivel at the trailer (easily the most clever swivel I've seen used in a transformation, locks down when the wheels fold in, splits in half to become full legs); hood hidden inside cape which then sits on tanker trailer to act as a cover, looks good, works nicely. Transformation is involved, the front end can be very frustrating because of the way the grille comes together, if you can get beyond that it's not too bad. Robot mode has a ton of detail and personality, though I don't think it's Megatron's personality. Hood pops out of cape then pegs back into it from the other side, looks quite mysterious stranger about the whole thing, quite keen. Fusion cannon a bit meh at first, just the tanker's rear half, but mechtech slides out claws to make it interesting, and rotating the ladder clockwise 10 degrees locks it open; mechtech gearing feels and sounds great to use. BE SUPER CAREFUL WITH BULLDOG HOOD ORNAMENT, VERY EASY TO BREAK OFF IN TRANSFORMATION.
- Shockwave: Good not great, another one that's overhyped. Alt mode is mixed, a tangled generic mess that doesn't look like anything, no central turret sucks (packaging pics fool you into thinking it has this), and the armored doors were sacrificed to the budget gods, now gappy panels instead. Front treads don't even have wheels. Putting blade on the side instead of top helps fight the blah of the alt mode, as does locking the mechtech gimmick open. Transformation is interesting, not too complex, power cable can be left plugged into both sides if you're careful despite both halves moving away from each other. Robot mode looks like a steroid-abusing Skeleton Warriors figure and the sculpted detail isn't as fine, but the head and the purple make for an obvious Shockwave as well. Articulation is mixed, could use a little more in the arms. Upper body makes a good show, but is a bit gappy when you pay attention. Cannon is huge, rubbery power cable is a tad limiting but helps sell the look; cannon is on 5mm peg so can be hand-held, but can't be mounted in other forearm due to a stabilizing tab. Mechtech gimmick is a bit underwhelming, a pair of small cannons flip around, the spring is WAY too strong (there's a hinged lock, but I can barely engage it and I'm a grown man), and then retracted the cannons just flop.
- Target-exclusive Starscream with comic: Interesting, mixed. This is a repaint of ROTF Voy Starscream which I never bought, but I liked the silver tattoos and red canopy enough to buy this time after a lot of hype around the base figure. Alt mode is pretty good, panels don't quite tighten up as much as I'd like, and not as flat underside as I'd like, but good; big fail on the hands not folding away though. Transformation is very interesting, not entirely my bag but quite unique. Robot mode is pretty baytastic, which is to say, kinda not that great. Chest steals all the sculpting, the rest is left very plain. Cost-cutting kills the forearms (which also makes the limited elbow articulation pointless and annoying) and knees, figure is squat and weird, not movie-accurate. Mech Alive features underwhelming. Paint is good if you like the clean look, but plain in the outer realms. Figure is WAY bigger than the actual DOTM Voys, looks quite out of place with them. Comic is roughly terrible and very brief, cover art is downright terrible but actual comic art is fine; story is a meet-up between this Starscream and the upcoming Target-exclusive Space Case, nice synergy, douchejerks.