Punch/Counterpunch (robot/robot/sports car) review:
And, after only 3, maybe 4, months!
Punch/Counterpunch is one of two Fan Club exclusive figures old by Fun Publications this year. (The other is “Shattered Glass” Cyclonus, which I am skipping on principle, mould be damned.) As is the case with most other Fan Club/Convention toys, Punch/Counterpunch is based on a character from the original series.
The character’s gimmick is that he is an Autobot who infiltrates the Decepticons. The character profile, (old and new), notes the toll this takes on him mentally. While this could be criticized as making the character needlessly grim, it is preferable to having Punch/Counterpunch being a power gamer style Mary Sue. In action figure terms, this translates into a Transformer with 2 robot modes and 1 vehicle mode.
Punch/Counterpunch uses the same body as TFU Sideswipe and Sunstreaker, “Timelines” Breakdown and Sideswipe, and (the upcoming) “Geneerations” Red Alert. In other words, I am very much disposed towards liking this toy. (No joke. I will at least try to get my hands on pretty much any toy made from this mould. The only reason I have not purchased a “Timelines” Sideswipe is that I cannot afford/justify upwards of $500 on a toy.) In any case, the mould is especially appropriate for Punch/Counterpunch as it was designed to have two distinct robot forms.
I am not sure who the first person to recognize the potential for making Punch/Counterpunch from the Sunstreaker/Sideswipe mould was, not who the first person to actually complete said custom was. But, there are more than a few of them to be found on line. (I made one about 2 years back. However, I no longer have the figure and thus cannot take pictures of it for this blog.)
When this figure was announced by the Fan Club, the response from the fandom was overwhelmingly positive, though there was no small amount of suspicion. Early photos of the toy were notable for not showing the robot mode head(s). And, (based on past experience with the Fan Club), there were concerns about various quality control problems. (As much as I like this mould, I will not dispute that it has many points of failure.)
Sadly, at least some of the initial concerns were born out. While the sculpt and engineering on the robot head(s) are better than average, (the head itself has two forms), the scale is off. My best guess as to what happened is that there were too few revisions between the initial design and production stages. The result is a figure with a comically under-sized head. This would be bad enough with a mass released toy. But, in the case of Punch/Counterpunch it is made all the worse by the cost of the figure (I paid ~$80USD) and the fact that the head is the first thing most people would be looking at on this particular figure.
The “true” Autobot robot form uses the Sideswipe configuration, (car hood as robot chest). The mal-proportioned noggin is very apparent in this form. All things considered, it is amazing that the Sideswipe and Red Alert figures look as good as they do. However, in the case of Punch/Counterpunch, the head was clearly sculpted as an ill-planned after-thought. (On a more stylized figure, the under-sized head might work. But, as a “Timelines” figure based on a figure with a mainstream design, it fails utterly.) The Decepticon “infiltration” mode uses the Sunstreaker configuration (car roof as robot chest). If one does not look to hard, (or if they simply do not know what to look for), the robot’s head is passably in scale in this form.
Sideswipe and Sunstreaker:
http://www.myspace.com/dominionhub/photos/52539013
Sideswipe with (custom) Tiger Track:
http://www.myspace.com/dominionhub/photos/52538942
Sunstreaker with (custom) Spinout:
http://www.myspace.com/dominionhub/photos/52538800
It is a damned shame that the head is so out of scale, as the sculpting and engineering are spot-on. The top of the head is on a hinge, and flips back and forth, effectively giving the robot form a built-in alternate head. (This same gimmick was tried early in the “Beast Wars” line, but was rarely successful.
Both robot modes use the same hands. In other words, unless somebody is willing to pop and swap the hands, one robot mode is always going to have wrongly place thumbs. (I have not heard any accounts of this figure shipping with two left or two right hands. But, it could easily happen. Ask a seller to check for this before committing to buying the figure.)
The official Decepticon configuration requires that the legs be set in a position never intended for the original design. (Sunstreaker and Sideswipe have the same leg configuration.) The intention is to allow for the two robot modes to be more easily differentiated. The result is that the Decepticon configuration stands awkwardly.
Punch/Counterpunch as two rub-sign stickers, one for each faction, on the respective robot mode chests. The stickers do not look good in either form, and look a bit worse on the Autobot configuration. Even without really looking for problems, (or even knowing to look for them), it is obvious that the stickers were not intended to be applied to this figure. That fact that the Autobot form’s chest was clearly made to have a (differently proportioned) sigil applied only serves to accentuate the poor planning that went into this part of the design and execution of an $80 figure.
In theory, it would be possible to cover the unused sigil in either form, as well as the car form. However, the official transform configurations would not allow for this. The Sunstreaker/Sideswipe mould has a removable chunk of engine that connects to the back of the robot forms. At the very least, this serves to (sort of) paper over the fact that the chest of one is the back of the other.
Spinout and Sideswipe:
http://www.myspace.com/dominionhub/photos/52539331
Sunstreaker and Tigertrack:
http://www.myspace.com/dominionhub/photos/52558996
The Fan Club opted to incorporate the engine chunk into the robot mode weapons as a way to give both robot modes unique weapons, meaning the engine cannot be used to hide unused faction sigils. The trade-off for this would be easier to deal with if not for the fact that the engine does not stay connected to the gun very well. (Truth be told, I am not sure if the original design intended for this. I am 90% sure that the instructions for Sideswipe and Sunstreaker do not mention it. But, I would have to find my copies to be sure.)
This is the only toy I can think of that I deliberately ignore the official transformation. (There are plenty of toys that I might get lazy about. And, I forget transform steps all the time. But, with Punch/Counterpunch, I *know* what I am doing is against orthodoxy. But, orthodoxy is stupid in this case, so I do not care.)
The cae mode is passable. It is almost completely blue. Even the headlights are painted over in blue. (And, no, it does not look like articulated light covers. It looks like the damned headlights have been painted over in blue.) The vehicle mode is more Decepticon than Autobot. But, that objectively makes sense from a “maintain the disguise” angle.
Many of the design choices on this figure would be forgivable in a custom figure made with limited resources and skill. For a professional, (and expensive), toy to have these problems is another matter. There is no good reason the head should be out of proportion. It would have been nice to have transforming hands, rather than having to swap them between forms. There are knock-off toys with more gracefully applied faction stickers. The official leg configuration for the Decepticon robot mode is awkward enough that it should have been ruled out. The damned headlights are painted over.
If all of this were not enough, I have heard more than one credible account of the mechanisms connecting the head and chest being misaligned.
This toy gets a whole lot of buzz and praise from the fandom. And, I am favorably inclined towards the base mould. (Part of my motivation in ordering this toy was to get every major iteration, if not every pressing, of the base mould.) But, there are far too many problems with this toy for me to recommend anyone go out and buy it, even if the (exorbitant) price were not a factor. Unless somebody is a completist, or has a thing for faction-switcher toys, Punch/Counterpunch is best avoided.
Grade: C/D
Cost: ~$80. But, expect to pay more on eBay.