Who said anything about "people who think it is cool"? The two examples I've pointed out had to do with the demand for the final product being significantly different from the interest (meaning your so-called "demand", those that supported it) in the crowdfunding efforts. which you seem to have completely ignored here. Again, pointing to Mighty No 9 as an example, it was insanely successful as a kickstarter, making well over their goal to produce the game. But the final product was a flop. Do you really think all 67,226 of those people who backed the kickstarter would have bought the game had they known the final product would turn out that way? In fact, some backers even asked to have their names removed from the ending credits they were so unhappy with it. What had sold them on the kickstarter was Keiji Inafune's (and some other former Mega Man creators) reputation alone. The support for the Mighty No 9 kickstarter in absolutely no way reflected the demand for the actual final product.Dominic wrote:.....Demand is a practical measure. For the purpose of any crowd-finding project, "demand" is a measure of who is actually going to buy the item being funded. People who think it is cool do not matter if they do not have, or are not going to cough up, the damned money. Crowdfunding offers a quick way to assess demand, and meet that demand if there is enough to justify the project.
The willingness to fund the item is a measurement of who is willing to spend money on it.
So, once again, the demand for the final final product may not necessarily reflect the interest/backers it had during the crowdfunding if the quality of the final product turns out to be more/less than what was expected. Crowdfunding can help gauge demand at best only if the interest remains consistent to the final product. What you're saying is essentially 'counting one's chickens before they hatch' by claiming the support in the kickstarter is the same as the demand for the final product.