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TF Views • View topic - Universe2.0/Generations Review Thread

Universe2.0/Generations Review Thread

The IDW Comics universe has had such a different take on G1, one that's now significantly represented by the Generations toys, so they share a forum. A modern take on a Real Cybertronian Hero. Currently starring Generations toys, IDW "The Transformers" comics, MTMTE, TF vs GI Joe, and Windblade.

Re: Universe2.0/Generations Review Thread

Postby Shockwave » Sun Sep 11, 2016 3:03 pm

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Re: Universe2.0/Generations Review Thread

Postby Dominic » Wed Sep 14, 2016 12:18 pm

Grabbed three of the deluxe scale Headmasters.

Blurr: Probably my favourite of the three. The Japanese one looks better, but not enough to make me dislike the US release on principle (as is the case with "Combiner Wars" Computron). I have a third mode idea for Blurr. Remove the head and shield from the robot mode. Write "$2" on a post-it. Attach the post-it to the figure. The result is "flea market bargain Blurr".

Chromedome: Apparently, this is a retool of the much-maligned Dead-End mold. Not sure why everybody dislikes that mold so much. This is the weakest of the three that I have, but is still solid enough. (I find myself humming the "Rad Racer" music while fiddling with this figure.) Repaint ideas: Barricade and Frenzy, or a Dreadnok Thundermachine and pilot.


Highbrow: I would like this figure more if the head attached more firmly to the neck hole. Solid vehicle mode, and the robot looks good enough if the head is on right (and not moved).
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Re: Universe2.0/Generations Review Thread

Postby Shockwave » Fri Dec 16, 2016 1:18 pm

Got the latest wave of deluxe and legends figures. Not bad, for the most part, more on this later.
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Re: Universe2.0/Generations Review Thread

Postby Shockwave » Sat Dec 17, 2016 8:07 pm

Breakaway: It's a Chromedome repaint. Different Headmaster, but if you have Chromedome, you're not going to miss much by skipping this one. Not a bad toy, and I don't regret getting it, but it's just kind of "Meh".

Triggerhappy: Easily the winner of this bunch of deluxes. Jet mode has a Star Wars X-Wing feel to it and provides versatility in gun arrangement. Plus, putting the headmaster into the cockpit adds to it. Even the molded detail inside the cockpit is X-Wingesque. Robot mode is good to, good sculpt and paint on the head. This is the one to get from this wave.

Hot Rod: Y'know, I'm still happy with the last Hot Rod I got (Henkei). I really didn't need this and it doesn't do anything that the other one doesn't. Yeah sure, headmaster gimmick, but I don't really need that from Hot Rod. So, I'll put it to you guys first, anyone wanna deal on this version of Hot Rod? It's not a bad figure if you don't have one of the several before it.

Twinferno: Good sculpt and paint, but the transformation really limits this figure. The tail doesn't lock together so get used to the alt mode just having two tails. Also, due to transformation the articulation in the arms is weird. It's interesting, and I wouldn't say it's a bad figure, but it has it's flaws.

Bumblebee: Yeah, I didn't need another Bumblebee either, but if you don't already have a Legends scale B, you could certainly do worse than this one.

Gnaw: I like the shark mode. I like the robot mode. But both have their problems. Bot mode has articulation limitations owing to the transformation and the shark mode feet have the bot mode arms just... there. And now way to hide them. Would still be fun to army build though. And I like use of translucent plastic so the eyes are clear.

Kickback: Finally all three Insecticons in the same scale. This time the yellow is clear plastic, which is different from Bombshell's orangeish color which is different from Shrapnell's yellow paint. The inconsistency almost makes it's own consistency. seriously, in spite of what I just said, they actually do look good next to each other. Oh and a headmaster can ride in the "cockpit".

So, some additional thoughts on the Titans Return line in general with more time to fiddle with them. The figures are good for the most part, but I'm noticing that the later figures in the line have very little or no paint on their headmasters. I've also noticed that Hasbro is "Sentinal Priming" us a lot (which refers to releasing a figure's repaint/remold before the figure it was intended to be. So coined because they released Sentinal Prime before Astrotrain. They seem to be doing the same with Blitzwing and Octane, releasing Optimus and Megatron first. I passed on both because I already have decent Voyager scale Optimus and Megatron and these two don't seem to offer anything that one ups the ones I have. I also passed on the Titan masters as I just didn't see the point of having heads without comparably sized bodies to go with. They really just feel like half assed incomplete toys. I dunno, for the most part I like the Titans return line for the innovation and also for giving us new versions of very seldom seen characters, but when they cut corners it's pretty obvious.
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Re: Universe2.0/Generations Review Thread

Postby Shockwave » Sat Feb 04, 2017 7:18 pm

Deluxe class figures:

Topspin: A massive improvement over the G1 toy, although that's not saying much. I like this figure. It's got a great alt mode, a unique transformation, the paint on mine is great and even the headmaster gimmick seems to have improved (the heads aren't loose anymore). If you're looking for a decent version of Topspin this is the one.

Perceptor: Ok, so I can kind of see what Prowl was talking about in regards to constantly getting newer versions of the same characters, but this one actually does feel like a massive improvement over the Generations one. I've always hated transforming that thing, it was always so frustrating. Definitely not the case with this one. And the microscope lens has actual lenses in it. So that's cool.

Kup: I could say the same about Kup as I said about Perceptor. Except for the lenses. Kup has no lenses.

Krok: Based on the original Action Master and repainted from Skullcruncher, Krok is now literally a croc. I love the garish color scheme, but the problems with the mold plague this version as well.

Quake: interesting reuse of the Hardhead mold.

Legends:

Roadburn: A red repaint of Bumblebee who's not Cliffjumper. Yeah. that's a thing now. Still a fun toy though.

Ok, more to come later.
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Re: Universe2.0/Generations Review Thread

Postby Shockwave » Wed Feb 15, 2017 4:56 pm

I never followed up on my last post. I also got Legends Brawn. Yeah. There's two Brawns in Titans Return. The first headmaster that turns into Brawn's head came with the jeep/weapon thingy and the head could turn into a little guy resembling the G1 toy in terms of face sculpt. Now, the Legends one is just a full transformable figure, with it's own head and all. And vehicle mode has a place where a headmaster can sit, meaning that headmaster Brawn can drive... Brawn. He can literally drive himself! Thanks to Hasbro, my toys are now having an existential crisis! Anyway, if you have a choice between these two get the legends one.

Broadside: Bot mode is good, decent paint and articulation. This seems to be a retool of the Alpha Trion mold, which I don't have. For the most part I like it. As I said, good bot mode, really good air craft carrier mode, complete with little versions of the Arialbots to peg onto it. "Jet mode" is... unconvincing. Yeah, sure, there's a cockpit and wings and I guess engines? but it's like someone literally folded an aircraft carrier into a jet with only a vague intuition of what a jet is. Also, this figure has stickers. I... have mixed feelings about stickers. I didn't mind it so much on a large toy like Metroplex where they put a ton of paint apps on it to begin with and the stickers were just there for extra details, but on a voyager toy it just feels... lazy. I guess. I dunno. Mine aren't peeling or anything but I can see this being an issue for some people. Overall I would still recommend this toy, it is fun to fiddle with.
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Re: Universe2.0/Generations Review Thread

Postby JediTricks » Fri Apr 21, 2017 11:57 am

I can't be generous about the stickers, they're awful, they're peeling in package on mine, and they look shoddy for the price. I get that costs are going up for Hasbro and that they can't raise prices on Voyagers too fast, so this is a cost-saving measure, but they are worse than no deco.

Here's a little catch-up...

Sawback is a very ambitious mold, the titan master integrates by becoming the back half of the lion head/mane. Unfortunately, that ambition comes at a steep price, the lion mode's back is nearly all an empty gap, and the front legs can't move independently. Lion mode is fun and has wings, that's a weird one. The deco is pure yellow and orange, real classic stuff, with a touch of silver paint on the wings and blue on the head mode eyes. Transformation to weapon is clever in a few ways, but the weapon itself is a small lion-faced shield which isn't all that useful (and either the handle is upside-down or meant to be held from below which not all figures can, so they get an upside-down lion face). The vehicle mode is downright clever if you ignore the instructions and fold the rear legs over the front feet as they obviously were designed to. Vehicle is a hover-thing, basically a vehicle because we say so, but I like its new shapes. The figure gets lost visually in the seat though because his garish deco matches so well. Speaking of the Titan Master himself, he has a little tiny lion face for robot mode, and a somewhat feline-esque humanoid face for head mode... with a tiny lion crest at the top. He's big on the lion scheme. His head mode power-up is fireblast boost. I like him, but I can see why he isn't going to be most folks' cup of tea.

Ptero is a darker orange than Sawback's, like a carrot color perhaps, coupled with "silver" plastic and a few other colors, supposedly aping the G1 look of Swoop but it's way off for me. He's a pterodactyl who can flap the outer half of each wing and open his mouth, even flip it over to stand up and look forward. Bot integration is a bit lame, filling in the back with the laying-flat Titan Master. Vehicle mode is equally lame, flip down the wings, fold the head over, flip up the seatback and you've got... almost the same thing you had before, but now the robot can sit in the middle of it. Weapon mode is the lamest of all, leave the head upside-down, fold everything else flat, fold out the vertical handle, and now you have a... bow weapon? It mostly looks like the larger figure is holding a robo-pterodactyl out in front of him. The titan master himself is sculpted to ape the G1 figure down to the tiny face and some other details, and here he has the proper color balance to match G1. Head mode is straight up the Swoop animation model but set on black, it's an odd head for this line only in that it's more tapered than other Titan Master head modes. His head mode power-up is the power to fly at supersonic speed, which seems pretty out there. All in all, there's charm but also flaws, I'm not seeing why he's getting so much love from fans.

Fangry is lavender and black, like a good Decepticon should be! He's an update of the G1 Headmaster, and perhaps even more confusing because his beast mode is a bat-winged wolf, and his vehicle mode is a winged dragon steed. Fangry's beast mode really needs the Titan Master because it's a folded block that makes up the center of his chest, otherwise it's an empty chest with a dragon head at the back. His arms are hinged independently, his hips hinged as a solid block, his tail is hinged, his head can look down, and his wings can hinge forward - the dragon head sticking out his back has nothing to say about this. Dragon steed vehicle mode transforms simply - move the dragon head up and the wolf head down, remove the Titan Master block, fold the wings flat out, adjust limbs to match - but once the titan master is seated, it just looks so fun even before you have him rise up on his hind legs! The wings can't move because they're holding the titan master, the head can't move much up, and the other joints work similarly - but the wolf head in the underside actually can say something about this because the underside of its jaw folds inside to clamp around the back of the Titan Master foot, locking him in place, which is darned clever. You know what's not clever? Weapon mode is the wolf on his back, that's it, it's really dumb, but they did sculpt gunbarrel detailing into the soles of the feet and into the tail end. The Titan Master robot mode is a simplistic update of G1 Fangry's headmaster Brisko, so he has a little black knight face motif that's fun. Head mode is pretty dull as it's the G1 figure head complete with lazy "all green" painted face from visor to jaw, but aside from the simple deco it's a decent generic 'Con face. The head mode power-up is blind rage strength boost: the ability to unleash a blinding blast of steam, then attack with furious super strength, which is convoluted. Overall, this figure has a LOT of personality which helps carry it behind the simplistic transformation and downright awful weapon mode.



Bumblebee (Legends) - It's an interesting figure, there are a lot of masters being served here:
- Legends class $10 figure
- G1 Bumblebee touchstones
- Titan Masters integration
- Modern "easier" transformation philosophies
- Cheaper construction and decoration

Because of all that baggage, the figure is challenged in a few areas, but also lands a few strong hits. The G1 likeness is good, it reminds me of the cartoon and IDW head design nicely, while the body has the general colors and G1 layout it needs. The Titan Master being able to drive the car may be clunky in opening the cockpit, but it's still neat to have that ability. And the figure has decent articulation, although a lot of it is just big ball joints. And the bot mode has shallow but functional 5mm holes in his fists.

Challenges come from being a blocky design without much detail; having a kibble problem with the rear C-pillars just sticking out of the shoulders so the forearms don't reach past them when bent, and the front fenders being big empty feet; the transformation requires a bit of panel massage and doesn't quite line up perfectly in vehicle mode; and the roof being painted a very different shade of yellow because the cockpit is opaque black plastic, while the rear window on a separate part remains an unpainted yellow plastic (although this part is very easy to sharpie in).

Vehicle mode is a boxy, tall little coup that doesn't really remind me of anything on the market. It's not hatchback the way the Generations figure was, but it's nothing like a VW Beetle either. It does have a bit of a chibi look to it which fits the G1 toy, although this is clearly not aping a Penny Racer, it just has cartoony proportions. It rolls fairly well on tall, skinny wheels that are snap-ins. There are a lot of panels from the transformation. To get a Titan Master in the driver's seat, lift the entire rear center of the car out (which means pulling the fenders away slightly) and lift the whole top up, exposing a skeletal but functional center driver seat. The car has a boy racer look to it with a ground effects kit front lower bumper, flared fenders, brake cooler intakes behind the doors, and rear spoiler dead center in the rear window. The grilles are painted gray, the headlights and foglights are painted silver, the rear taillights are painted red, and there's a big red Autobot logo on the roof.

Overall, not a great figure, not a terrible figure, just kinda there. But it's difficult to get excited about this particular Bumblebee figure with its issues adding up to a little more of a bland experience than expected.
EDIT: After messing around with the figure a little more, I'm bumping up my opinion of it. The poseability makes it really come to life and look good, having those shoulders shrug up makes the blockiness spread out better when doing action poses, and that adds a lot of personality as well. Having a head that can turn is good, even if the waist doesn't. And looking back on the past modern Bumblebees, there becomes a pattern of terrible choices for the character where this one lands solidly. So with all that in mind, I'm upping my rating to a "B" level.



Repugnus is the only stinker in his wave, he's got charm as a headmaster head, but everything else is gump. Weak sculpting, bad vehicle and weapon modes, loosey goosey beast mode that's just clunky, it looks like 2 abandoned features.

Shuffler is the greatest thing, he looks nice and accurate to the super rare G1 figure, but is just fun and clever on his own. Nice sculpting, great war elephant mode, fun tank vehicle mode that's not just the same as weapon mode, and an adequate weapon mode. It's easy to love this figure, its worst aspects are the legs aren't hinged independently (they're connected by an axle), and the titan master is largely superfluous to beast mode. This is a must buy in my book.

Kickback is... well, he's alright I guess but for $10 this should have had a weapon, he's "fine". The instructions are garbage, there's not much to his transformation but there's a very crucial move with the bot arms in a particular direction and they flunk that hard, I didn't realize the first few times the bot forearms tab into the thorax which lets the beast legs touch the ground. The titan master ride-in is cute, the G1 gimmick chest has to open up since he's smaller in that respect, but it's still fun that a titan master can at least sit there.

Gnaw is so friggin' great, so much personality, this is one of the best, and the "eats Titan Masters" gimmick is HILARIOUS. He's such a fun update and so silly, such fun sculpting. I am going to try to be happy with just 2 Sharkticons, but they're hilarious. Great deco with the clear eyes, clever updating, even the transformation has charm. Buy him!


Hot Rod, the first new regular mold in 11 years. Hot Rod gives a weak impression at first blush.... His deco has weak choices like no orange crest on the head and no side flames, no chrome, thick yellow paint on the wing that on mine came with a small chip showing the black plastic under, and the titan master is totally monochromatic gray plastic aside from the Hot Rod face on the back. His sculpting feels a bit off from the rest of the line like he was sculpted from outside Hasbro/Takara, the materials feel lighter and more brittle than other figures, and there are odd choices like the hollow space around the cockpit interior. The vehicle mode looks fat and out of proportion, and sports ridiculously thin wheels.

But, after experiencing it more, it has more charm than first impressions. The vehicle mode while odd in the rear half because the cockpit takes up less space and it's narrow, actually has nice modern supercar lines, flow channels, aggressive fenders, a very nice front profile.

Transformation is a bit cheesy with 2/3rds of the sides becoming the arms, and not in a clever way, just high shoulders to offset how long the arms really are. The chest flip-over is alright, the leg flip-over is generic though. The Titan Master port is a new style of design and it's awkward to snap in because it keeps deflecting, but once installed it works fine.

Bot mode stands as tall, slightly taller than many and a whole head taller than the Classics figure. This Hot Rod's biggest failing is probably the narrow chest coming off the high, broad shoulders; it doesn't remind me of the IDW version or the G1 character by being that narrow. The other thing that doesn't do it for me is the Titan Master face, it's trying to go for the IDW by having a bigger chin, but it just feels like Ironhide instead, and leaving the crest unpainted doesn't help at all; on top of all that the Titan Master's body doesn't meld with the face at all. But once you get past that, the overall is decent enough with good lower body proportions and a general sense of balance. While mine has somewhat loose hip ball-joints, in general he has decent articulation for his bricky look.

His guns are mirror twins that snap together to make a small ride-in vehicle, they fit in his fists tightly, and stow in bot mode on his outer biceps or loosely tabbed into his wing (they'll only stay here if you open the wing, put the gun in with the handle facing in, then close the wing to trap the handle between the back canopy and the wing, but it works) and in vehicle mode just behind the front wheels or attached to the engine block.

Overall, he's a mixed bag but the good outweighs the bad, there's some stuff that works pretty well in each mode, and it makes a better impression in-hand than in-package. He is good in enough ways to say he's better than the shrimpy Classics figure.



Triggerhappy is probably the best Transformer figure in the last 3 years, getting nearly everything perfect. The execution is so good that it feels effortless, with elements lining up that shouldn't work as well as they do, and a transformation that's downright memorable. All for a character nobody remembers from the Targetmasters days that made a single appearance in the G1 cartoon.

Vehicle mode is a space starfighter with very large twin cannons on either side that end in gold engine thrusters, couple that with a narrow tapered nose that leads to a cockpit and there are some X-wing Fighter comparisons to this design. Everything that's good about the G1 figure is made better here. Lots of sculpted detail that suits the ship well, very little hollowness or robot kibble, everything makes sense. The opening cockpit looks so nice, it breaks in the middle to have the rear fold up, revealing a few control surfaces, it's a tight cockpit for the Titan Master but the nose breaks down to make it easier to seat him. The colors look downright nice, purple with light gray, sporting a few blue, gold and silver accents, everything's nicely balanced. The robot gun halves can peg into the underside of the wings to bring even more giant guns to bear on this vehicle.

Transformation is astounding, and I cannot think of a more delightful one. The rear half unfolds to become the legs, and then the nose and rear half swap places, and then the arms fold down on struts to perfectly finish the torso. If you want, the guns can stay attached and end up tightly packed on the back.

Bot mode is great too, and not in a flashy way but in a "this is what it should be" style with fantastic proportional balance; even the way the backpack sits so tight against the back is better than other versions of this. The color palette changes to bring more gray to the party which adds to a transformational feel. The joints are all tight but not obnoxiously so, even the titan master neck and the waist have the right tension. The one thing folks may not like are the long guns attached to the forearms, they hit the folded-back winglets if you bend the elbows and then rotate them out (though you can just hinge them away from the wing). And the titan master head is like a dark Optimus Prime, red facemask with gold eyes surrounded by blue, like he has bagged, sunken eyes.

Even the guns are cool, they combine to make a ride-on instead of ride-in vehicle so each gun is proportional to the figure as an assault rifle. They also have no junk everywhere the way so many others do, no tabs or extra pegs or weirdness, the vehicle mode sits flat while the guns look like guns first. While some hollows on each inner half, the outer side of each has no hollows so they look great.

Overall, once again the Decepticons get the winning figure in this line, and in this case it's pretty much the best one I can remember. Everything on Triggerhappy is fantastic, and will make you lament that they're not all this good.


Broadside - This figure does 2 things right: the robot mode looks like a behemoth, and the aircraft carrier mode looks decent from the top. But he's got so many flaws and issues and just plain old weird choices that he's not very good, yet he's also charming enough to make those missteps hilarious. In fact, I'd say despite all his flaws, his many... many flaws, the only one that really hurts my opinion of him is the stupid pre-applied metal foil stickers that are already peeling and puckered and hanging off edges.

Robot mode is a beefy hulk with big, blocky thighs and arms, a broad chest, a lot of tech detailing, and half a jet for a backpack. The backpack isn't offensive, but the wings attached to the shoulders and hanging behind the arms do get in the way when tucked in (the way he looks best, but this locks his shoulders completely), and look silly like fairy wings on a pro wrestler when out. This mode has the least stickers, which is a great thing, although the backpack has 2 pegs that help hold it down that are partly and totally blocked by the stickers. The head on mine is fairly loose, I don't get why 1/3rd of the Titans Return figures have loose headmaster ports while the other 2/3rds get it right, LEARN FROM MISTAKES JERKS. He's got the same pop-up head extension gimmick as Astrotrain and Voyager Optimus, for some reason this system is VERY loose on mine and I've heard not loose on others. The pop-up head gimmick looks decent, it's a pair of tilted-up rocket launcher boxes like you'd see on a battleship. The chest has a faux cockpit canopy, and the carrier "landing gear" that is actually well-integrated for once with sculpted detail. Articulation is fine, nothing to write home about. The packaged position of the tail wings is totally wrong, they should be pointed forward, and I think the instructions are wrong, they should be angled together towards the outside of the leg.

Transformation is kooky, so much so that he's got a bit set of instructions, but most of that is just fiddling with double-hinged panels and getting forearms rotated so they can lock into place in each alt mode. They make it more complicated than it really is, all you should keep in mind is the forearms slot into the flat-top deck of the carrier mode, and hook-tab into the rear section of the plane mode; everything else will be fairly obvious.

Aircraft Carrier mode is really neat, minus the big shiny stickers making up the landing path that are poorly applied and don't line up that well and are peeling and ARE COVERING UP THE SCULPTED DETAIL UNDERNEATH. But, with that aside, it looks really neat standing on its 3 legs and with the conning tower up there. The included micro-sized, white-painted Aerialbots plug onto the deck's myriad of 2mm pegs, they look neat although the scale makes this carrier bigger than a real carrier would be. The large translucent blue rifle is also the Titan Master ride-in vehicle, which looks like many of the rest (bad) but also pegs onto the center of the deck as if it were another plane taking off (just one without wings); the vehicle can also peg into the side of the forearm to ride alongside the carrier instead. Flipping up the jet mode's tail wings makes this closer to a helicarrier. The underside is obviously a jet plane robot man, but as long as you don't look from straight underneath the carrier looks decent. The conning tower folds back in the middle to make a very small, somewhat awkward seat for the Titan Master to command jets from.

Jet mode is hideously bad for no reason. It's clearly engineered to be this way too, it has tabs holding it in place inside the thighs and on the forearms, this mess is intentional. Basically the jet mode is a robot sitting on a bar stool holding on for dear life, if you laid this mess down and flipped a jet cockpit over his head. There's no landing gear, the panels that could have been used to cover gaps are folded back, the rear end is 2 giant blocks raised up and an ugly gap between, there's no engine thrust nozzles, it's appalling to the point that it comes around and becomes cute. Heck, my biggest frustration is the rice-grain-sized Aerialbots have no storage here despite a faux rear cockpit (though you can sit them all on Blunderbuss' lap inside the main cockpit). The second biggest frustration, after the eyesore that is the whole jet mode, is that the front half of the fuselage untabs very easily, leaving you with a droopy jet nose. There's also no landing gear, the tail wings all angle forward (the side ones at least are sculpted to have flaps on the rear edges, the top rudders have the flaps facing front which is a big no), the wing stickers are really poorly applied, and the big gun pegs into the midsection to block the canopy from opening (although at least the gun fills the awkward gap of the robot waist).

Overall, I wouldn't recommend Broadside, but I kind of enjoy him both for what he gets right and how audaciously he gets things wrong. If you never look at the jet mode, this figure has enough charm that he kinda works, but that jet mode damns him.
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See, that one's a camcorder, that one's a camera, that one's a phone, and they're doing "Speak no evil, See no evil, Hear no evil", get it?
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Re: Universe2.0/Generations Review Thread

Postby andersonh1 » Fri Apr 21, 2017 7:09 pm

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Re: Universe2.0/Generations Review Thread

Postby andersonh1 » Sun Jun 18, 2017 4:22 pm

Titans Return Firedrive and Autobot Hot Rod
As always, I enjoy shooting comparison pics with the original G1 Hot Rod, though I had to use my (not so good) cell phone camera since my regular one seems to have died. And I pulled out G1 Hot Rod, as well as reissue Rodimus Major and the packaging for both, just because I haven't brought them out of storage for awhile, and I love that G1 packaging. :D

Titans Return Hot Rod is an improvement over Classics Rodimus in my opinion. The brighter colors, especially the spoiler, while not identical to the original evoke it better.

Bots and Boxes:
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Robot mode comparison
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Vehicle mode comparison:
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Headmaster:
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Re: Universe2.0/Generations Review Thread

Postby Shockwave » Mon Jun 19, 2017 1:00 pm

He looks pretty good with the Chaos at Velocitron Rodimus head too. In fact, I was going to sell mine before getting this head, but now it makes a good update to Rodimus, especially next to Henkei Hot Rod. It's easy to look at Henkei Hot Rod and then see TR Rodimus as the older version.
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