customizing idea for TFP Wheeljack

No noses? No problem! Zombiebots? Sure, why not. A confusing new canon that allows loose and contradictory material? And now a new sequel show with an entirely different art style that takes place way in the future!
Post Reply
User avatar
Dominic
Supreme-Class
Posts: 9331
Joined: Thu Jul 17, 2008 12:55 pm
Location: Boston
Contact:

customizing idea for TFP Wheeljack

Post by Dominic »

Obviously, this idea would require a serious head mondification.....

But, is anybody else seeing Lockdown? Seriously.


Dom
-not actually going to do this, owing to the head mod, but it is worth pondering.
User avatar
BWprowl
Supreme-Class
Posts: 4145
Joined: Fri Jul 18, 2008 2:15 pm
Location: Shelfwarming, because of Shellforming
Contact:

Re: customizing idea for TFP Wheeljack

Post by BWprowl »

I naturally assumed Drift would be the obvious choice, actually.
Image
User avatar
Shockwave
Supreme-Class
Posts: 6205
Joined: Sun Jul 19, 2009 4:10 pm
Location: Sacramento, CA

Re: customizing idea for TFP Wheeljack

Post by Shockwave »

For Lockdown? I can definitely see Wheeljack. And, the head might not even need that much modding.
User avatar
Dominic
Supreme-Class
Posts: 9331
Joined: Thu Jul 17, 2008 12:55 pm
Location: Boston
Contact:

Re: customizing idea for TFP Wheeljack

Post by Dominic »

One problem that I just noticed with using Wheeljack, and to a lesser (though still significant) degree with Tracks, is the height. Lockdown is supposed to be tall/lanky. This mould is short and stocky.

Marlboor would be an option. But, the head sculpt would still be problematic.

Maybe UT Downshift in TFU sculpting?

Dom
-such a damn good mould should be recoloured.
Post Reply