I'm making a mental note not to play MGS4. Ever.BWprowl wrote:MGS4 makes you do 'data installations' after each chapter/portion of the game. This basically involves having the game stop on you and watching a progress meter for fifteen or so minutes while Snake smokes and little tips/info tidbits pop up. This is not optional. Wheee....Onslaught Six wrote:Did MGS4 *require* you to install the game to the hard drive? Or did you optionally do this? Because like I said, I've never had a game that required me to install it to the hard drive beyond downloading some miniscule (we're talking 500k) updates, and I've basically seen the results of installing a game in action--it loads a teeny tiny bit faster. Striderneko has Left 4 Dead 2 installed on his hard drive, and we play it online semi-frequently--he gets about an extra second or two of time inside the safe room before mine loads. Woooo isn't that extra boost great? Besiding that, I don't even have a hard drive, just the flash drives, so I don't even think the boost would do that much.
I do because I generally suck at video games. Doesn't keep me from playing them though.BWprowl wrote:For the record, who the hell buys a shooter to play the single player?FAKE EDIT: I lied. Halo 3 requires you to have a hard drive (not just flash drives, an actual Xbox 360 hard drive) to play online co-op. But even then, you can play the single player just fine.
Yeah, I too will comment on that later on.BWprowl wrote:Hey, it happened on the PS3, so it may be a PS3 thing. That said, the length of the procedure on my end may be attributed to the fact that I was downloading the update via a neighbor's wi-fi, since I don't have wireless internet here. I'll make a point of that later on.That's really weird! It must be a PS3 thing--my Xbox 360 has never done that, only ever asking me to update when I boot the console or a game. And even then, I can just decline and then continue to play the game normally. Also, how big are these updates man? I've never downloaded one that was more than a meg or two.
I don't think O6 means buying used I think he means waiting until the new versions are just way cheaper when they get released as "classics" and they're like $20 or whatever.BWprowl wrote:The thing to understand about Capcom's now-infamous game updates is that there's more to them than just new characters. Generally, the game undergoes some reworking with each new release, with existing characters getting new moves, old moves getting new properties, and the whole thing getting rejiggered for different play options and balance issues. Often new levels and story elements get put in as well. It's a new, reworked product, not just the old one with some new stuff stuck in. For comparison, Ultimate MvC3 features twelve new characters, and multiple new modes, including that Heroes vs. Heralds thing that A) acts almost like a completely different game and B) is actually coming out as DLC because they're rushing an unfinished product to market. Jill and Shuma-Gorath on the other hand, were just two additional characters that got released for purchase less than a month after the original game came out. People could've waited an extra month for them to stick the last two characters in.I don't get it, though. It's like when they made Super Street Fighter 2 or whatever and added Deejay and T. Hawk and Cammy. They're just 'additional' characters. New ones that weren't done. Whereas back in the day you'd have to pay full price for that, now you just get them as DLC. Of course, Capcom doesn't understand this, so we get shit like Super Street Fighter 4 and Ultimate MVC3, so you end up paying $40-60 for the addition of, what, four new characters, rather than $15?
In regards to buying things used after they come out, I'm generally against that practice, since I'd prefer that Capcom or Atlus or whoever get my money for their product, not Gamestop.You could also just wait those few more months, pick the game up for far less money to begin with, and then pay for the DLC to make it even out. Nothing says you *have* to buy the latest game right now right now gotta go fast and buy it when it comes out; especially when we all have such huge backlogs anyway.
I don't, I've never had a problem with my controllers.BWprowl wrote:So you at least admit that there's an issue here.They are, but there also exist charge packs for the 360 controllers. Mostly a way to get more money out of you by having to buy that as well as a controller.
Ok, missing guns and cars would suck, but in the end I think DLC really just depends on how badly you want what's in the DLC. When I bought WFC I really wanted Shockwave but could give a toss about the other characters. Later I bought the full DLC because I wanted to enjoy the new maps. But I wouldn't have felt like I was missing something without it. Now I can see what you're saying about MvC with a bajillion new characters and shit, that's over kill. You wanna add that much more stuff? Release a new game.BWprowl wrote:I guess it depends on how you play games. Remember that I'm a fighting game diehard, and you fucking *need* to have all the characters in those because dammit, that's how competitive play works. Scott Pilgrim is a blast, but no one plays it seriously/competitively so you don't need everything on hand. If your friend comes over to play and whines that you don't have Knives you just say 'Shut the hell up and play Steven Stills like a real man'. But if he comes over and wants to use Platinum on BBCS because that's his fucking main, and I don't have her because whatever, then we're going to have an issue. It's like not having all the guns in a shooter, because some were DLC (has any series done that, actually? I'm not sure. I know one of the Gran Turismos pulled that shit with a bunch of the cars).And I know you're thinking, "Well if all the characters weren't done, why even release it?" Because I had a bunch of fun just with the original four characters and fifth unlockable (Nega Scott)--in fact, I didn't even unlock Nega Scott until after Knives came out. Plus, the game *was* rushed so it could meet the theater deadline for the movie--TONS of stuff was cut from it. But I enjoyed the game just fine *without* the extra character; so paying the extra $2 to extend the life of my game a little was fine.
Fact is, games have deadlines, and DLC actually allows them to extend the life of the game and give us some of that extra stuff that, previously, would just get cut. For example, let's look at Metroid Prime. Did you know Kraid was going to be in it? He was, for real. But they didn't have enough time to finish him and his area, so they cut it. If Metroid Prime was released on a console now (let's pretend the Wii has DLC), then they might have been able to have, like, "Kraid's Lair" DLC, giving you a whole new area of cut content to explore. You might say, "Why not just delay the game until Kraid was done?" Because you can only delay a game for so long. LA Noire was in development since at least 2004--that's over 'seven years' of development, and the game still had things cut from it. You can't just infinitely work on a game, because developing games is a business, and if you don't deliver product on a decent enough timetable, you lose money. Team Bondi developed LA Noire for seven years, and the costs of developing it over that amount of time were so great that even with the massive financial success of that game, they had to go bankrupt and close down the studio. You can't just work on a game forever--at some point, somebody has to say, Okay, that's enough, no more. DLC lets us get some of that stuff that wasn't finished.
Ok, I get what you're saying. The point at which I jump on your bandwagon is when everything is so god damned interconnected that you have to pay everybody. Like when they have preorders and you have exclusive character at one store and another at a different store and so on and so on. What the fuck? It's not enough that the game developers have to be in bed with Microsoft so that XBL can do the money grab but now the retailers have to get in on it too? Fuck me corporations are extra greedy these days. It's no wonder O6 plays the way he does, you'd go mad otherwise. Especially since all of that exclusive shit winds up being available later anyway. So what does the consumer really get out of preordering? The get boned that's what. There's really no point in buying a game system or game when it comes out anymore because they just wind up being dirt cheap later.BWprowl wrote:Dude, it's cool, you're not offending me or anything. Just realize that I've apparently had different experiences with video games than you have. We're clearly different sorts of gamers, so some disparity is to be expected. It's an interesting discussion, anyway. I honestly hope *I'm* not coming off as too inflammatory.REAL EDIT: Some of this sounds more inflammatory than it's supposed to be. I think I'm in a mood today; I just got into an argument with someone else over something unrelated on Twitter. I think the main thing here is that I'm hearing you bring up things that are directly counter to my own experiences. It's a bit of Matrix shock, you know, someone whose opinion I trust telling me that the sky really is green when all this time I've thought it was blue. So I'm rather violently going "The fuck it is!"
See, and this is one of the cores of my issue: Online is too goddamn integrated into gaming now. What with DLC and updates and online-only multiplayer, this means that if I actually want to buy a current-gen console and get the Full Experience,Shockwave wrote:Ah.. this is an amusing debate. Sorry Prowl, I'm with O6 on this one. In the 3+ years that I've had my 360 I haven't had any of the problems you've mentioned. I can't help wondering what you were playing and on what platform? I know you mentioned MGS4 but I haven't played that one and I know that some of the previous generation systems attempted online gaming with mixed results. The process didn't seem to get refined until the 360, which all of my experiences have been pretty good. I remember when the SNES and Genesis had X-Band and that was on dial-up and it was a good attempt at the time for what was available but it had certainly had it's issues. I also remember that the PS2 at one point had some sort of add on for online play but I seem to recall that it failed epically as well. So yeah, online play had a lot of problems in the beginning but really those issues should all be a thing of the past.
Wait what was I saying? Oh well. Yeah, I guess you lose out on the Full Experience if you feel you HAVE to play every mode with every character, but I get the impression that most gamers don't do that nowadays. Most people seem to favor one mode or the other. Now, I will say that the lack of non online multiplayer is one thing that really irritated me about WFC. There's no way to just hook up another controller and play head to head split screen or something and that really just seems like that would have been something they could have easily added if they wanted to.
Ok, I'm getting the impression that most of your online gaming problems stem not from the gaming mechanics itself, but the fact that you have shitty internet and have to use goofy and complicated workarounds as a result. Just go to Best Buy, pony up the $20 for a Lynksis router. Done, done and done. Actually it might be more than that, but not by much and it definitely shouldn't cost $100. Even I have a router and I didn't pay anywhere near that. Anyway, my point is that you shouldn't be blaming the games and systems for internet problems that have nothing to do with the games themselves.BWprowl wrote: I'm gonna have to drop $100+ dollars on a router as well (currently my internets plug directly into my computer, like in Amish country).